![]() ![]() Rendering is ray traced, being powered by Omniverse’s RTX renderer, and in consequence supports features like soft shadows and translucency out of the box.įoveated rendering is used to focus computational effort at the user’s point of focus within the VR view.Įven so, Omniverse XR requires a pretty powerful GPU: Nvidia recommends a top-of-the-range RTX A6000 workstation card, or at least a GeForce RTX 3070 gaming card. ![]() It’s designed to visualise production-complexity USD assets in real time, without pre-processing: this demo shows a scene containing 70 million modelled polygons, and a total of 18 billion polygons after instancing. ![]() Omniverse XR lets Omniverse users review scenes in virtual reality using a SteamVR-compatible headset, or to stream them to an iOS or Android tablet for viewing in augmented reality via Nvidia’s CloudXR SDK. View production-quality USD assets in virtual reality without pre-processing (Full disclosure: the beta was actually released last month, but we didn’t manage to post a story at the time.) The add-on enables users of Omniverse, Nvidia’s real-time 3D collaboration platform, to view production-scale USD assets in virtual or augmented reality with real-time ray tracing. Nvidia has released Omniverse XR 2022.1, the first public beta of its Omniverse extended reality app. Posted by Jim Thacker Omniverse XR 2022.1 ships ![]()
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